IDLE GAMES
Aew - Rise to the top
Overview
A licensed wrestling idle RPG featuring superstar progression, team strategy, and automated combat systems. Players assemble teams of wrestlers, strategize their lineup, and progress through automated matches.
My Work
- Developed core combat systems and automated match logic.
- Balanced player progression curves for sustained engagement.
- Implemented team synergy and upgrade mechanics.
- Designed upgrade and progression UI for clarity and feedback.
- Optimized idle mechanics for smooth, continuous gameplay.
- Collaborated on system integration and testing for stability.
Aew - Rise to the top
Overview
A licensed wrestling idle RPG featuring superstar progression, team strategy, and automated combat systems. Players assemble teams of wrestlers, strategize their lineup, and progress through automated matches.
My Work
- Developed core combat systems and automated match logic.
- Balanced player progression curves for sustained engagement.
- Implemented team synergy and upgrade mechanics.
- Designed upgrade and progression UI for clarity and feedback.
- Optimized idle mechanics for smooth, continuous gameplay.
- Collaborated on system integration and testing for stability.
IDLE Crime
Overview
A licensed mafia empire-building idle RPG where players expand a criminal network, recruit operatives, and dominate city territories through strategy and combat.
My Work
- Built core gameplay loops and idle resource systems.
- Implemented upgrade systems for operatives and territories.
- Integrated turn-based combat logic for strategy depth.
- Balanced progression and rewards for player retention.
- Developed dynamic UI elements for missions and stats.
- Assisted in feature testing and optimization for performance.
IDLE Golf
Overview
A licensed idle golf simulation combining collection, upgrades, and automated gameplay, with a built-in mini-golf mode for variety and engagement.
My Work
- Developed resource generation and upgrade mechanics.
- Integrated a mini-golf mode within the idle loop.
- Implemented dynamic UI and player feedback systems.
- Optimized gameplay loops for mobile performance.
- Balanced progression and rewards for engagement.
- Collaborated on feature integration and system testing.
Idle Golf
Overview
A licensed idle golf simulation combining collection, upgrades, and automated gameplay, with a built-in mini-golf mode for variety and engagement.
My Work
- Developed resource generation and upgrade mechanics.
- Integrated a mini-golf mode within the idle loop.
- Implemented dynamic UI and player feedback systems.
- Optimized gameplay loops for mobile performance.
- Balanced progression and rewards for engagement.
- Collaborated on feature integration and system testing.