Game DEVELOPMENT
Zombie Catchers
Overview
Zombie Catchers is a fun and fast-paced action game where players hunt and capture zombies using traps, gadgets, and jetpacks. The gameplay blends reflex-based catching with strategic upgrades to keep players engaged across levels.
My Work
- Contributed to feature development and live maintenance during mid-production.
- Implemented new gameplay features and refined existing systems to improve player experience.
- Enhanced AI behavior and trap mechanics for smoother and more dynamic interactions.
- Fixed performance bottlenecks and handled bug tracking, debugging, and optimization for mobile devices.
- Collaborated with designers and QA teams to ensure stable updates and consistent gameplay flow.
Blades of Battle (BOB)
Overview
Blades of Battle is an online action RPG featuring real-time combat, character progression, and dynamic multiplayer battles. The game emphasizes fast-paced strategic encounters and hero customization, providing a seamless PvE and PvP experience on mobile platforms.
My Work
- Ported server-side battle logic to the client to significantly reduce network latency and improve gameplay responsiveness.
- Integrated AI-driven combat behavior for enemy and ally characters, ensuring adaptive and challenging encounters.
- Optimized combat flow and synchronization between devices for smoother real-time performance.
- Enhanced player experience by refining ability timing, hit detection, and overall combat feel.
- Collaborated closely with backend engineers to maintain consistent state replication and reduce desync issues in multiplayer modes.
Action Rogue Adventure (Inspired by Archero)
Overview
Action Rogue Adventure is a full-scale rogue-like action project inspired by Archero, featuring multiple heroes, diverse enemies, and procedurally generated dungeon rooms. Players progress through stages using random skill upgrades and talent trees to craft unique combat styles.
My Work
- Built the entire combat framework from scratch, including player control, aiming, and projectile systems.
- Implemented enemy AI behaviors, spawning logic, and procedural room generation for endless variety.
- Designed skill and talent upgrade systems, enabling random ability rolls after each stage.
- Developed UI/UX for upgrades, talents, and inventory, ensuring a polished player experience.
- Focused on full-stack Unity development, managing both gameplay systems and interface integration.