HYPER CASUAL

Hyper-Casual Games focus on fast, intuitive gameplay with simple mechanics, short session lengths, and high replay value. These projects emphasize smooth controls, immediate feedback, and visually appealing interactions to keep players engaged in quick, satisfying bursts of gameplay.

Trick or Treat

Project Details

Overview

A zombie-themed survival game where players save civilians while avoiding zombie detection across progressive levels.

My Work

Master Robber

Project Details

Overview

A stealth-based game developed in collaboration with another developer. Players must reach the safe undetected by guards through a series of mini-games.

My Work

Catch the Suspect

Project Details

Overview

A casual reflex-based game that challenges players to identify and catch the correct suspect among a moving crowd. I made minor contributions, assisting with crowd spawning logic and UI feedback improvements to enhance gameplay responsiveness.

My Work

Gear Kill

Project Details

Overview

A unique gear-based puzzle game where players attach gears to free trapped animals by activating mechanical chains and triggering precise mechanical reactions. I primarily worked on the physics interactions and puzzle logic, collaborating with another developer on overall gameplay flow.

My Work

Sky Rails 3D

Project Details

Overview

A 3D roller-coaster simulator where players pick up passengers and reach the destination while avoiding obstacles.

My Work

Vacuum Block Collector

Project Details

Overview

A fast-paced, addictive hyper-casual game where players control a vacuum cleaner to collect scattered blocks while navigating dynamic environments. The concept focuses on simple mechanics, smooth controls, and engaging gameplay loops suitable for mobile audiences.

My Work

Pass the Bomb (Multiplayer)

Project Details

Overview

A fast-paced multiplayer party game where players toss a bomb around—whoever holds it when the timer ends explodes!

My Work