HYPER CASUAL
Trick or Treat
Overview
A zombie-themed survival game where players save civilians while avoiding zombie detection across progressive levels.
My Work
- Implemented AI pathfinding and patrol systems.
- Designed level progression and tension pacing mechanics.
- Maintained suspenseful yet rewarding player experience.
Master Robber
Overview
A stealth-based game developed in collaboration with another developer. Players must reach the safe undetected by guards through a series of mini-games.
My Work
- Built AI detection and stealth balancing systems.
- Designed creative mini-games for added gameplay depth.
- Focused on balancing challenge with fun player freedom.
Catch the Suspect
Overview
A casual reflex-based game that challenges players to identify and catch the correct suspect among a moving crowd. I made minor contributions, assisting with crowd spawning logic and UI feedback improvements to enhance gameplay responsiveness.
My Work
- Developed crowd spawning and suspect identification logic.
- Added responsive UI feedback for quick interactions.
- Optimized pacing for snappy, satisfying gameplay.
Gear Kill
Overview
A unique gear-based puzzle game where players attach gears to free trapped animals by activating mechanical chains and triggering precise mechanical reactions. I primarily worked on the physics interactions and puzzle logic, collaborating with another developer on overall gameplay flow.
My Work
- Integrated physics engine for precise gear mechanics.
- Designed progressive puzzle logic and difficulty balance.
- Ensured smooth and accurate mechanical interactions.
Sky Rails 3D
Overview
A 3D roller-coaster simulator where players pick up passengers and reach the destination while avoiding obstacles.
My Work
- Designed pickup and obstacle interaction systems.
- Implemented dynamic path rendering for smoother tracks.
- Enhanced visual flow and responsiveness for immersion.
Vacuum Block Collector
Overview
A fast-paced, addictive hyper-casual game where players control a vacuum cleaner to collect scattered blocks while navigating dynamic environments. The concept focuses on simple mechanics, smooth controls, and engaging gameplay loops suitable for mobile audiences.
My Work
- Conceptualized the core game idea and hyper-casual mechanics.
- Implemented player movement, collection logic, and scoring system.
- Created dynamic block and obstacle interactions.
Pass the Bomb (Multiplayer)
Overview
A fast-paced multiplayer party game where players toss a bomb around—whoever holds it when the timer ends explodes!
My Work
- Designed multiplayer synchronization and real-time logic.
- Implemented responsive player interaction mechanics.
- Created engaging, fast-paced party gameplay dynamics.